Easter Weekend 2024

Club Closure

Easter Holidays 2024

On behalf of the committee, we wish you all a wonderful Easter Holiday Season 2024

The Committee of the Dutch Club Brisbane NAQ would like to inform you of our trading hours for the shop and the club during the Easter Holiday period.

Please note that our shop and club will be closed from of Friday 29th March to Monday 1st April inclusive. (this means that we are also closed on the Saturday)

Business as usual from April 2nd 2024

  • Tuesday 26th March – Normal Trading 9:00 -14:00
  • Friday 29th March – Closed
  • Saturday 30th March – Closed
  • Tuesday 2nd April – Normal Trading 9:00 -14:00

We hope you’d join us for the upcoming events as well: Holland Festival and Dutch Kings Day 28th April 2024

We would like to thank you for your ongoing support during the year;  we look forward to your custom.

Wishing you all the best and a safe Easter Holiday.

Happy Easter
70 Years Dutch Club Brisbane

Dutch Kings Day and Holland Festival

Dutch Kings Day Holland Festival begins...

Day(s)

:

Hour(s)

:

Minute(s)

:

Second(s)

Dutch Kings Day and Holland Festival April 28-2024
Prins_Willem_Alexander
Put this on your calendar
Kingsday at the Dutch Club Brisbane
Dutch Kings Day and Holland Festival 2024

Dutch Kings Day and Holland Festival 2024

When: Sunday 28th April 2024

From 10 am
Where: Dutch Club NAQ

Cost:

Members:  $FREE Invite your friends
Non Members: $FREE. General Public Welcome

A Gold Coin Donation will be held with proceeds to go towards a new shaded area in the Food Court

Live Entertainment

Face Painting, Sjoelen, a variety of Stalls, Lucky Dip for the kids, Coffee Cart Dutch Food and Snacks, Bar and Dutch Shop Open

Frikadels, Krokets, Frites (chips) Oliebollen, Poffertjes, Zoute Haring and much more.

Bring your friends and enjoy a day of Gezellig Dutch hospitality.

Op zijn Nederlands:

Schminken, Sjoelen, diverse Kraampjes, Lucky Dip voor de kids, Koffiekar Hollands Eten en Snacks, Bar en Hollandse Winkel is Open

Frikadels, Krokets, Frites Oliebollen, Poffertjes, Zoute Haring en nog veel meer.

Neem je vrienden mee en geniet van een dagje Gezellig Hollandse gastvrijheid.

Dutch Club NAQ
123 Pine Road
Richlands Qld 4077

Transport: Ample Parking available and close to Railway Station Richlands

Ph: 07 3271 5662 
Enquiries by Email directly to the secretary or use our contact page

 

Planning is all done, we are always looking for stall holders and sponsors. (if this is you, please don’t hesitate)

If you would like to be involved as a vendor, exhibitor entertainer or volunteer please contact us via our contact page.

This event would not be possible without the support of the Volunteers and Sponsors.

Heritage shared between the Netherlands and Australia (1606 -2016)

Heritage shared between the Netherlands and Australia (1606 -2016)

Exhibition and Lecture for the Netherlands Association Queensland at the Dutch Club in Richlands

Venue and Date: Dutch Club, 123 Pine Road, Richland 4077, on Saturday, March 2nd, at 9am. The lecture will be conducted in English and will run for 45 minutes, followed by an opportunity for questions and a walk along the exhibition banners. The presentation and exhibition visit are free.

With the generous support of the NAQ, the Dutch Australian Cultural Centre is delighted to present this lecture by Dr. Nonja Peters, based in Perth, to the wider Dutch community in Queensland.

This presentation forms part of the international exhibition “Dutch-Australian Migration Stories,” hosted by the NAQ from February 18 till 1 April which also features the compelling narrative of the Brisbane born Jennifer Tucker who runs the Amsterdam-based Australia Business In Europe.

Please register before February 29. – Send an email to dutchclubbrisbane@gmail.com or phone the club 07 3271 5662

In this seminar, Dr. Nonja Peters will explore the Maritime, WWII Military, post-war Migration, and Trade (Mercantile) heritage—referred to as the Four Ms—shared between the Netherlands and Australia. This historical connection dates back to 1606 when Captain Willem Janszoon and his crew arrived aboard the VOC ship Duyfken at the western side of the Cape York Peninsula in present-day Queensland, marking the first recorded European contact with the Great Southland. Notably, four VOC shipwrecks were discovered on the Western Australian coast between 1629 and 1727.

During World War II, the American, British, Dutch, and Australian Commando (ABDACOM) forces were allies, while the Administration of the Dutch East Indies (NEI) was in exile at Camp Columbia (Wacol), Brisbane, Australia.

In the immediate post-war period, approximately 130,000 Dutch individuals migrated to Australia, with Wacol serving as the largest migration centre in Queensland. From the 1960s to 2000, the Dutch played a significant role in Australian small and medium-sized businesses.

In this presentation, Dr. Peters will delve into the Four Ms and discuss the ongoing collaborative efforts between our two countries to preserve and celebrate this shared history for future generations.

About Dr. Nonja Peters:

Dr. Nonja Peters, PhD (Anthropology UWA), a Visiting Researcher at the Huygens Institute for the History of the Netherlands, is a distinguished Western Australian historian, anthropologist, museum curator, and social researcher. Her current focus lies in the aforementioned Four Ms, particularly exploring the sense of place, identity, and belonging of migrants, along with the digital preservation of migrant files in both home and host countries. Dr. Peters is renowned for her commitment to bridging the gap between academia and the public, with numerous publications, museum exhibitions, magazine articles, TV documentaries, and government reports to her credit. She collaborates internationally with academics, research institutes, heritage organisations, and local communities in both Australia and the Netherlands.

Dutch Australian Cultural Centre:

Jorien van Beukering the Executive Officer of the DACC will be the MC for the event.

The Dutch Australian Cultural Centre is a registered charity and nonprofit organisation. Their mission is to preserve and promote Dutch-Australian culture and history in both Australia and the Netherlands. They publish a free monthly e-newsletter, and warmly invite you to subscribe at dacc.net.au

Netherlands Association Queensland

Margreth de Graaf, President of the NAQ will welcome the delegates.

For numerous Dutch immigrants, the distance from their families in Holland and the process of adapting to their new lives in Australia posed significant challenges. It is from this perspective that the club has consistently provided support to its members and guests, fostering a sense of community and extending a warm welcome. For many Netherlands families and their descendants, the club is a home away from home where people can come to meet and celebrate their history, traditions and culture.

Dutchlink Brisbane:

Dutch organisations in Brisbane collaborate under the banner of Dutchlink. Other members include the Dutch Chamber of Commerce in Queensland, Borrelclub Brisbane, Duyfken School, and Dutch Radio Group Brisbane. The group is supported by the Honorary Consul of the Netherlands, Mrs. Marjon Wind.

Doors open 9:00 am
Lecture starts at 10 am and will run for approximately 45 mins.

Coffee and Tea
Light refreshments
Plenty of parking
Close to Richlands Railway Station

Entry: Members and Non Members Free

Voluntary Gold Coin Donation 

Dutch Club NAQ

123 Pine Road
Richlands Qld 4077

 

 

Heritage shared between the Netherlands and Australia (1606 -2016)
Put this on your calendar
Heritage shared between the Netherlands and Australia (1606 -2016)
Dr. Nonja Peters

Dr. Nonja Peters, PhD (Anthropology UWA)

Elvis and the Big O

Elvis and the Big O

Featuring Andy B as ‘Elvis’ and ‘Roy Orbison’

Coming to the Dutch Club NAQ

Saturday 27th July 2024, Tickets will be available on the day at the door.

Come and join us when Andy B is performing hits from Elvis Presley and Roy Orbison.
Andy B has been in the music industry for over 20 years and is a professional energetic performer, his show with lots of audience participation while performing the songs in as close as possible to the original performances which Elvis himself would be proud of.

Doors open 1:00 pm
Performance starts 2:00 pm
Includes finger food
Plenty of parking
Close to Richlands Railway Station

Pre-booked Tickets: Members $35.00 Non Members $40:00 

At the door Tickets: Members $45.00

Scan or Click the QR code below to book your tickets now.

 

Dutch Club NAQ

123 Pine Road
Richlands Qld 4077

 

Book Now for Elvis
Book Now for Elvis
Elvis and the Big O
Put this on your calendar

Klaverjassen

~ Klaverjassen ~ 

Every Friday from 10:30 am, at the NAQ for a morning of Klaverjassen

From 10:00 am for a 10:30 am start.

The shop ‘ Het Winkeltje ’ is open

A Dutch Lunch (broodje (kroket) croquet, frikandel, cheese, rookworst or haring)

See Dory (Kitchen) for any dietary options. 

Bring a friend, all welcome. 

Organiser: Juliana Karadzic

May we ask: If you have a cold or flu symptoms please don’t attend, 

Stay home, rest and take care of yourself! 

The Dutch club NAQ is wheelchair friendly 

 

 

What is Klaverjas?

Trick taking game
 
Klaverjas or Klaverjassen is the Dutch name for a four player trick-taking card game using the piquet deck of playing cards. It is closely related to the card game klaberjass, which is popular internationally and also known as Bela, and various other names. Source: Wikipedia
Players: ≥ 4
Cards: 32
Card rank: A 10 K Q J 9 8 7, J 9 A 10 K Q 8 7 (Trump suit)
klaverjassen dutch club brisbane

The game of Klaverjassen is one of the most popular card games in the Netherlands, traditionally played in cafes and social clubs, as well as at home. It consists of 4 players who play in pairs, sitting opposite each other. Klaverjas has a number of variants, named after the cities where the varient originated: Amsterdam, Rotterdam and Utrecht. This description is of the Amsterdam version, with some notes describing the variations. Another variation of Klaverjas is known as Kraken  is described below.

The Object of the Game

The object of the game is to score as many points as possible in 16 hands. In competition games the players on one table will rotate so as to have had each of the other three as a partner, so playing 3 sets of 16 hands.
In each hand the object of the game is for the player (and partner) who chooses trumps to collect more than half of the available points. If they fail to do this then they score nothing at all and the opposing pair receives all of the points.
Points are collected by taking tricks containing valuable cards, and also as bonus points during the play.
Deal and play are clockwise and the turn to deal passes to the left for the previous dealer after each hand.

The Deal

The cards are shuffled and dealt, not as single cards, but in 3 groups, first three cards to each player, then two cards, then three cards. Sometimes the cards are dealt in two groups of four cards. The player to the left of the dealer chooses trumps.

The Pack

A 32 card pack is used, consisting of the cards A, K, Q, J, 10, 9, 8, 7 in each of the usual four suits – spades, clubs, hearts and diamonds. Note that on Dutch cards the corner indices are usually A (Aas) for the ace, H (Heer) for the king, V (Vrouw) for the queen and B (Boer) for the jack.

The Ranking and Values of the Cards

In each hand one suit will be trumps. The ranking of the cards and their values are different in the suit chosen as trumps from the other suits. The ranking, from high to low, and the card values are as follows:

  High >> >> >> >> >> >> Low
Trump suit rank: Jack 9 Ace 10 King Queen 8 7
Card value: 20 14 11 10 4 3 0 0
Other suits rank: Ace 10 King Queen Jack 9 8 7
Card value: 11 10 4 3 2 0 0 0

This gives 152 card points in the pack in total. There are 10 extra points for the last trick, bringing the total to 162, in addition to which bonus points may be scored.

Choosing Trumps

There are a several ways of deciding trumps. The players agree prior to starting which rules will be used:

Free choice.
The player to dealer’s left, after looking at their hand, can choose any suit as trumps or pass. If he passes, the next player has the same options, and so on clockwise around the table. If all four players pass, the player to dealer’s left must choose trumps.
Variation. in some variations the dealer has first chance to play, followed by the other players in clockwise order. If all pass the dealer must play.
Utrecht (compulsory play)
The player to the left of the dealer must play. He chooses a trump suit after seeing his hand.
Random trump.

A second pack of cards is shuffled and the top card turned over to determine trumps. The player to the left of the dealer has the choice of playing with the given trump or passing. If he passes then the player to his left is given the same choice. If all four players pass then another trump is chosen according to one of the following methods (to be agreed in advance):

  1. Another card from the second pack is turned over; the player to the left of the dealer must play using this trump.
  2. The player to the left of the dealer elects trump. This must not be the same suit as has already been passed by everyone.

The Play

No matter who chose trumps, the player to the left of the dealer leads to the first trick. The other three players must follow suit if possible. If no trumps are played, the highest card of the suit led, according to the ranking order listed above, takes the trick. If the trick contains trumps, the highest trump wins. The player taking the trick leads the next trick and so on.

There are two versions of the rules governing the playing of trumps:

Amsterdam Rules
1. If you cannot follow suit and the card which is winning the trick so far has been played by the opposing team then you must beat this card with a trump if you can. If they are winning with a trump, you must play a higher trump if you can. If you have no higher trump you must throw away a card of another (non-trump) suit. You are not allowed to under-trump (play a lower trump) unless your hand consists entirely of lower trumps;
2. If you cannot follow suit and the card which is winning the trick so far is your partner’s, then you may play any card of any suit, except that if your partner’s winning card is a trump, you are not allowed to under-trump unless your hand consists entirely of lower trumps;
3. If trumps are led then subsequent players must beat the highest trump so far played to the trick if they can, even if this highest trump was played by their partner. If they cannot beat the highest trump so far played, they must play a lower trump. If they have no trumps at all, they can play any card.
Rotterdam Rules
1. If you cannot follow suit, you must always play a trump if you can;
2. When playing a trump, you must beat any trumps already played to the trick if you can (this applies when trumps are led, and also when a non-trump card was led which another player has already trumped);
3. If you have no card of the suit led and no trumps you may play any card.

Bonus Points

The bonus points for taking a combination of cards in a trick are called roem. The commonest type of roem is a run, or unbroken sequence of cards in a suit. For sequences, the order of cards in each suit is ace, king, queen, jack, ten, nine, eight, seven. Note that this applies equally to trumps and to other suits, and is different from the ranking order of the cards for trick taking purposes. The possible roem are as follows:

  • Run of three cards of the same suit – 20 bonus points
  • Run of four cards of the same suit – 50 bonus points
  • Run of three cards of the same suit, including the king and queen of trumps – 40 bonus points
  • Run of four cards of the same suit, including the king and queen of trumps – 70 bonus points
  • Four kings, queens aces or tens – 100 bonus points
  • Four jacks – 200 bonus points
  • King and queen of trumps (stuk) – 20 bonus points

There is also a bonus of 10 points for the team who took the last trick and an additional 100 bonus points if one team takes all the tricks.

Bonus points are noted on the score sheet as follows:

     I 20 points
    II 40 points
    V
50 points
    VI 70 points
   O
100 points
   OO
200 points

Players will use their skill to collect bonus points in the tricks that they or their partners take, and avoid giving bonus points to the opposing pair.
When bonus points are made they must be claimed by the pair who win the trick in order for them to be counted.
It is sometimes correct deliberately not to claim bonus points; this happens if your team chose trumps, but you expect to lose the hand (in which case the bonus would go to the opposing team).

Scoring

At the end of each hand the points in the tricks of both teams are counted. Each team then adds the bonus points collected. If the team of the player who made trumps has more points than their opponents, then each team is credited with the points they obtained. If the team of the player who made trumps fail to take more points than their opponents, then the team which made trumps score no points at all, and all the points for the hand, including bonus points collected by both sides, are credited to the opposing team.

If no extra bonus points are obtained then the points in one hand add up to 162 (152 for the cards and 10 for the last trick). The team which chooses trumps must therefore obtain at least 82 points in order to score.

Signalling

Signalling to your partner is an accepted part of the game, and is necessary to skillful play. The most important signals are discards to indicate to partner which is your own strong suit, and leads to indicate the strength of your trumps. There are many ways of doing this, the most common being:

Same suit signals.
Here you discard a low card (7, 8 or 9) of a particular suit to indicate that you have the ace (the highest card) of the same suit. Discarding a picture card of a suit warns your partner not to lead that suit.
Opposite suit signals.
Here you play any card of a red or black suit to indicate that you are strong in the other suit of the same colour. For example, playing the queen of hearts indicates to your partner that you have a strong diamonds. This method of signalling allows you to preserve a long suit and discard unwanted single cards.
Lead signal.
The player who chooses trumps and leads the first card can indicate that he has a weak trump hand. If he has the jack of trumps (the highest trump) but little else, he leads a low card of another suit. If he does not have the jack, then he should lead the ace of another suit. His partner then knows if it is safe to lead trumps or not.

The signalling systems to be used between partners should be discussed (and announced to the opponents) before commencing play, to avoid confusion.

Three Player Variation

If there are only three players then each player receives 10 cards, in batches of 4, 3 and 3. After the first batch of 3 cards to each player, two cards are placed face down in the middle of the table.

The player to the left of the dealer can elect to play with a trump suit of his choice or pass. If he passes then the player to his left can play or pass. If he passes too then the dealer can play or pass. If all 3 players pass then the dealer shuffles and deals again. Once a player has elected to play he adds the two spare cards to his hand without showing them, and then discards two cards face down to one side. Normal play now takes place, except that there are 10 tricks. The player who takes the last trick also takes the two spare cards.

Each player plays for his own points, but tries also to prevent the player who made trumps from obtaining more than half the points. If the trump maker succeeds in taking more than half the points, each of the three players scores the points he has taken. If the trump maker takes half the points or less, he scores nothing, and both of his opponents score the total points in the hand, including any bonus points.

Other Variations

Rather than playing 16 deals, some play up to an agreed target score, for example 1500.

Kraken

This version is also known as Wilde Boom (wild tree). After the trump maker has chosen trumps, each of his opponents in turn (first the player to the left of the trump maker and then the player to the right) has the opportunity to challenge this, saying “ik kraak” or “contra”. An opponent will challenge if they think that the player choosing trumps will not get more than half the points. This challenge automatically doubles the final scores. If there is a challenge, the trump maker or his partner can challenge back (herkraken or rekraken or ), again doubling the points (so they are multiplied by 4 altogether). The opponents can then challenge again (superkraken) so that the points are multiplied by eight.

As well as scoring for card combinations (roem) in tricks, the players can also claim before playing to the first trick for any scoring combinations they have in their hands. As in normal Klaverjas four jacks are worth 200, four aces, kings, queens or tens are worth 100, a run of three is worth 20, and a run of four is worth 50. In addition, a run of five or more cards of a suit in hand scores 100 points. The team with the highest scoring single combination scores all its combinations and the other team scores nothing for theirs. Between two equal valued combinations the one containing the highest card wins. A player who holds the king and queen of trumps (stuk) can always score for them irrespective of which team has the best instance of roem in hand. Stuk is not claimed at the start: the 20 points for stuk can be claimed during the play when playing either card, irrespective of which team had the highest combination.

The play follows the rules of normal Klaverjassen. If there has been one or more kraak, the side which announced the last kraak needs more points than their opponents to win, and whichever team wins scores all the points in the game, the other team scoring nothing. These points are doubled, redoubled etc according to the kraaks before the beginning of play.

If spades are trumps then an extra double is automatically applied to the final scores.

16 deals are played (each player deals four times) and object is to avoid getting crosses. In this version:

  • The first player, to the left of the dealer, must choose trumps (Utrecht rules).
  • The play of the cards is according to Amsterdam rules.
  • If one side wins all the tricks (pit) they score an extra 100 roem.
  • Kraak, rekraak, etc. and the double when spades are trumps only affect the 162 points for cards and the last trick, not the points for roem.
  • If the trump making team (without kraak) or the team that announced the final kraak fails to get more than half the points, then their opponents score the whole 162 for cards and last trick, but each side scores its own roem.
  • When scoring the hand, each team’s card point score is divided by 10 and rounded to the nearest whole number (it is not clear, but 0.5 is probably rounded down) before applying any doubles.
  • Each team must say kraak to the opponents’ trump choice at least four times during the 16 deals.
  • Crosses are scored as follows.
    • The team with the lower total point score after 16 hands gets 4 crosses.
    • If a team wins all the tricks (pit) in any deal their opponents get 1 cross, or 2 if spades are trumps.
    • If there is a kraak the losing team gets 2 crosses for a simple kraak, or 4 crosses for a rekraak, or 8 crosses for a superkraak: if spades are trumps the number of crosses is doubled: 4 for kraak, 8 for rekraak, 16 for superkraak.
  • At the end of the 16 deals the crosses scored by the two teams are compared and the team with more crosses has to pay according to the difference, an agreed amount per cross.

Dutch Terminology

Nel – the nine of trumps
Roem – bonus points for sets and sequences
Stuk – the king and queen of trumps
Nat or beet – not getting more that half of the points
Pit or mars – when one team wins all the tricks
Boom (tree) – the set of 16 deals which make up a game (or however many deals it takes before the winning team reaches 1500, if you play that way)
Kleur seinen – same suit signalling
Tegenkleur seinen – opposite suit signalling

Bingo and Games

Dutch Club Richlands Bingo

Jolly Oldies Soos

~ We love to see you again on the first Thursday of the Month ~ 

we meet at the NAQ for a morning of Friendship and Fun.

From 9:30 am for a 10:00 am start.

The shop ‘ Het Winkeltje ’ is open, 

We have morning tea, the ladies play Bingo, while the men sit together discussing all sorts of subjects.

A Dutch Lunch (broodje (kroket) croquet, frikandel, cheese, rookworst or haring) will be served at around 12 noon. 

See Dory (Kitchen) for any dietary options. 

We all have a lot of fun, the bar is open for drinks, we have a raffle and we play boardgames or cards after lunch till about 2:00 pm.

Bring a friend, all welcome. 

May we ask: If you have a cold or flu symptoms please don’t attend, 

Stay home, rest and take care of yourself! 

The Dutch club NAQ is wheelchair friendly